Game asset workflow
Turn game asset ideas into reviewable 3D starting points.
Create first-pass props, pickups, creatures, environment objects, and hard-surface concepts from prompts, concept art, photos, or multiview references in Studio.
Choose the input that matches the asset brief
Use text for open-ended ideation, image input for concept art, photo input for recognizable references, and multiview when one angle is incomplete.
Inspect before engine or art-pipeline handoff
Treat outputs as asset drafts that may still need engine import, topology, material, LOD, collision, and performance checks.
Use public examples for calibration
Discover can help teams browse public presentation styles and output range without promising identical results.